![]() ![]() Here are the key strokes that you need to do in order to place these tags (in 2D mode): ![]() ![]() If you only gave one sprite a hitag, the program would not be able to find another, matching teleporting sector, and then would not be able to teleport you anywhere, because it can't find this sprite's "mate". Hey - There's the other sector! WOO-HOO!Īll the hitags do are link various effect sprites together. Let me see if I can find another teleporting sector with the same identity (unique hitag), so that I can "teleport" him there. The player has just entered a sector with a special sector effector sprite in it (lotag of 7). Here is what the program is probably thinking when I'm playing this level: This number must be unique, as it gives an identity to both sprites. I then give *both* sprites the *same* hitag. This number is preset, and it tells the game that when the player enters this sector, he is to "teleport" to the other teleporting sector. I first give *both* sprites a lotag of 7. I place a sector effector sprite in both sectors, and give them tags to identify them. I step into one sector, and teleport to the other sector). I make two sectors, and I want them to be teleporters (i.e. Lotags are generally a fixed number that tells the game exactly what to do. Hitags usually identify the object, so that other objects can be paired with it (I'll give an example in one moment). There are two numbers that any of these objects can be given. Tags can be given to walls, sprites, or sectors, and they tell the wall, sprite, or sector what to do. This topic is complicated, yet simple at the same time. In 3D mode, you change the textures of the walls, change how high or low the floor, ceiling, sprites, and other objects are, and you change the shade here as well. Here you draw walls, place sprites, change tags of walls, sprites, and floors, and save your work. The regular key does not switch modes, so this must be noted! To switch between these two modes, press the key on the numberpad. The 2D mode, which shows the layout of the map, sprites, and other goodies, and the 3D mode, which looks like the game itself. There are two different editing modes in Build. Read this section completely, and you will have everything you need to know to start making levels! There are quite a few things that you will need to know prior to making your first level. Although it isn't truly 3-D, it does give a nice feel for the environment that has been presented, and it gives the player a never before seen level of interactivity in this environment. The Build engine is the graphics engine that games such as Duke Nukem 3D, Shadow Warrior, Blood, and NAM run on. The command line parameter -map also may be used to execute user maps. Running user maps that you create and/or download is can be run within Eduke32 by selecting "User Map" under the "New Game" menu. The Build editor that came with Duke Nukem 3D was made specifically for Duke Nukem 3D, but it can also be used to make levels for NAM. This FAQ currently only discusses features of Build and Mapster32 specifically, although the other editors may (and generally do) function the same way. The editor available for creating your own maps are the Build program (used to create the levels found in Duke Nukem 3D), Makemap (distributed with Eduke 2.0), JFBuild (distributed with JFDuke), and Mapster32, which is included with EDuke32. You also can view the maps without extracting them. The program "KEXTRACT" is used to extract map files into your game directory, where they then can be viewed. Enemy coding, sounds, and art textures can be found in the. Unlike games such as Doom or Unreal, maps are solely the layout of a level, the effects used in that level, etc. Maps include all the level information (effect parameters, wall placement, sprite placement, etc.). Or read here the small guide:Ī "map" is a general term used to describe the levels in Duke Nukem 3D (or just about any other game for that matter). It is quiet easy to create maps, i learned in just 2 days how to mapping. Mapster32 is delivered with the eduke32 port for Duke Nukem 3D Atomic. ![]()
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