At this point the replicator technology was ubiquitous to most ships, most advanced facilities and could even be made portable to be sent on repair missions for making parts and other equipment. It is believed the development of the highly sophisticated level of the replicator in the 24th century which would account for the post-scarcity perspective of the Federation. Worlds which utilize fusion energy ( impulse power) may restrict the amount of energy spent for replication even though impulse power can be used for replication and even transporters if regulated properly. While the Federation would appear to have a nearly limitless supply of energy given their matter-annihilation driven technology, in truth, such advanced energy technology is not available on every Federation world. The process of replication still requires energy which must come from somewhere, even in the energy-rich Federation. (VOY: "Death Wish") Furthermore, replicators had biofilters which automatically screened out all contaminants. Replicators aboard Starfleet vessels would not produce fatal poisons. (TNG: "The Game" DS9: "For the Cause" VOY: "Caretaker", "Phage") Industrial replicators could even be used to replicate heavier machine parts. Although clothing can be replicated for general wear, replicators will not allow non-Starfleet crew members to replicate official Starfleet uniforms. In addition to foodstuffs, replicators could be used for replicating machine parts, clothing or other objects. (TNG: "The Price", "Sins of the Father", "The Wounded", "Relics" DS9: "In the Pale Moonlight", "You Are Cordially Invited") Furthermore, Federation replicators could be programmed to produce foodstuffs of acceptable "nutritional value". Most people found replicated foods and drinks to taste exactly the same as "real" food, although some people claimed to be able to tell the difference. Replicators were capable of producing something as fresh and tasty as non-replicated foodstuffs, inorganically materialized out of patterns used by the transporters. The process of replication requires an enormous amount of energy very similar to that of a transporter, since it is effectively manipulating matter at the atomic and molecular level. It would seem many people in the Federation would have no use for trade, but that is a misnomer. Federation replicators cannot be used to replicate poisonous materials at any rare. This was why when personnel are restricted to quarters, their replication capacity was either eliminated or restricted. Replicators can create anything that is stored as information within their databases.Īs a result, a person can get anything that has been described and stored as information including various foods from many worlds, machine parts or even completed devices if the entirety of the specification was available. It was also capable of inverting its function, thus disposing of leftovers and dishes and storing the bulk material again. Their interactions with the Federation would be more challenging because many of the more advanced races of the Federation would have access to replicators, a technology capable of creating material objects using replicator templates and an unnamed source matter.Ī replicator was a device that used transporter technology to dematerialize quantities of matter and then rematerialize that matter in another form. This tendency led to the slow merging of business and political fields in Ferengi culture and that influence was evident in the near-universal application of the Rules of Acquisition, as both a personal and financial code of ethics. Unlike most other cultures who frequently idolize warriors or politicians, businessmen were the pillars of Ferengi society for millennia. Where most species developed warriors, the Ferengi developed complex cultures of mercantile advancement. Greed is the purest, most noble of emotions." Finally, the 10th Rule of Acquisition states that "greed is eternal." (DS9: "Prophet Motive") As Quark once put it, "There is nothing beyond greed. The Ferengi culture was centralized around the concept of greed and profit earning. This culture of trade is embodied within their Rules of Acquisition, which are a series of cultural mores built around what the Ferengi consider policies of successful, if not less than honest, trade agreements. Before the Ferengi encountered the Federation, they were already an empire whose primary interaction with other alien civilizations was the establishment and continuation of profitable trade.
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